Before you pack

Read these before you take the pack.

Conditions
Humid year-round, with rain rolling through often enough that I'd call it a certainty rather than a risk. Footing turns soft and slick along the wetlands. Nothing here demands special clothing, but dry socks are a small luxury you'll be grateful for.
Hazards
Lizalfos favour the reeds and channels, ambushing from water you didn't think anything could hide in. Electric ones cluster nearer the springs — respect the crackle before you hear it, not after. Keep your metal gear sheathed if a storm builds.
Useful finds
Voltfruit grows wild along the drier hummocks, useful for anyone nervous about the electric wildlife. Fish are plentiful in the channels, and hyrule herbs and blue nightshade turn up more often than you'd expect in the shaded, damp ground.

Recommended

Journey pack

Add the whole pack, then change anything in your satchel.

  • Voltfruit
  • Electric Safflina
  • Hylian Shroom

Lanayru Wetland Pack

Cross the marsh without learning about Lizalfos the hard way.

Slow country. Pack for electricity and soft ground, not for speed.

Often found near here

Open one in the shop if Sorrel sells it, or in the Field Manual to read the record.

Field reference

The longer notes, settlements, and shrines. When you know what to carry, shop the shelves or look it up in the Field Manual.

Route notes

Follow the bridges — Lanayru doesn't reward wading. The main crossings hold even in wet weather; the shortcuts through the marsh do not. Give yourself more time than the map suggests. Everyone underestimates this region once, myself included.

Merchant story

I misjudged a crossing here early in my travelling-shop days and lost half a wagon load of dry goods to water that looked ankle-deep and wasn't. Pip found it hilarious. I now check the depth of anything I can't see the bottom of, which is a lesson I apparently needed to learn the expensive way.

Settlements

None listed.

Shrines

  • Daka Tuss — sunken scoop
  • Rucco Maag — five flames
  • Kaya Wan — sheilds from water
  • Sheh Rata — speed of light
  • Shai Yota — shai yota's blessing
  • Dagah Keek — dagah keek's blessing
  • Kah Mael — drop and rise
  • Ne'ez Yohma — pushing power
  • Soh Kofi — a minor test of strength

DLC shrines

  • Kee Dafunia — the melting point
  • Mah Eliya — secret stairway
  • Sato Koda — support and guidance