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White Goat

Gerudo

Pictured: White Goat

Field notes from Sor

What the merchant can tell you about travelling here.

Overview

The Gerudo highlands are rock and wind more than anything else — high, dry, exposed country that punishes anyone moving through it carelessly. Lightning finds the high ground here more often than seems fair. It's a serious region, not a scenic one, though it has its moments.

Conditions

Dry and cold at elevation, hot lower down near the desert border. Storms build fast over the highlands and bring lightning that behaves like it's looking for something metal to hit. Watch the sky more than you watch the trail.

Hazards

Lightning is the real danger — strip anything metal off your back the moment a storm starts building, weapon, shield, all of it. There's an icy patch on the higher ground too, unexpectedly slick underfoot. Respect both and you'll be fine.

Useful finds

Rugged herbs that don't mind the wind, and enough voltfruit scattered through the rocks to keep the lightning risk manageable if you're carrying any at all. Not a rich foraging region, but a dependable one.

Route notes

Move through in clear weather if you can choose your timing at all — check the sky at the last stable before committing. Once a storm starts building over the highlands, the sensible move is to wait it out, not push through.

Merchant story

I got caught in a lightning storm out here early on, fully armed, and learned exactly why the old warnings exist in about four very loud seconds. Nothing worse than a scare and a ringing pair of ears, but I've told that story to every apprentice traveller since. Take the sky seriously.

Journey pack

Sorrel’s recommended supplies for this road:

  • Voltfruit
  • Electric Safflina
  • Ironshroom

Gerudo Highlands Pack

Cross high, dry ground without inviting the lightning.

Strip metal when the sky builds. I learned that in four very loud seconds.

  • Voltfruit
    Voltfruit ×236 rupees

    Voltfruit for storms that behave like they are looking for you.

  • Electric Safflina

    Electric safflina when voltfruit alone is not enough reassurance.

  • Ironshroom
    Ironshroom20 rupees

    A little defense for camps you would rather walk around.

Often found near here

Snapshot locations that map to this road — open the wagon or the manual.

Landmarks

Settlements and shrines from the snapshot. Shop the shelves · Open the Field Manual

Settlements

None listed.

Shrines

  • Kuh Takkar — melting ice hazard
  • Sasa Kai — a moderate test of strength
  • Sho Dantu — two bombs
  • Joloo Nah — joloo nah apparatus
  • Kema Kosassa — a major test of strength
  • Keeha Yoog — keeha yoog's blessing