Before you pack

Read these before you take the pack.

Conditions
Hot near the mountain, properly hot the closer you get, with ash in the air and the ground occasionally reminding you it's sitting on top of a volcano. Fire resistance gear or food is essential this close to the peak, not a suggestion.
Hazards
Loose rockfall, exposed lava flows, and grass that catches fire faster than you'd like near the mountain's base. A few fire-adapted creatures make the slopes their own — treat every open flame near dry grass as a hazard, including your own torch.
Useful finds
Spicy peppers grow well in the warm ground here, along with sunshrooms near anything that stays lit. The mountain city itself trades in goods you genuinely cannot get anywhere else — their spice work alone is worth the trip.

Recommended

Journey pack

Add the whole pack, then change anything in your satchel.

  • Hydromelon
  • Chillshroom
  • Flamespear

Eldin Heat Pack

Approach the mountain with heat resistance before you climb.

Fire resistance is essential near the peak — not a suggestion. Sort it before you start climbing.

  • Hydromelon

    Hydromelon for volcanic approaches.

  • Chillshroom

    Chillshrooms when the ground reminds you what it sits on.

  • Flamespear
    Flamespear90 rupees

    A flamespear if you insist on poking things that glow. Special order energy.

Often found near here

Open one in the shop if Sorrel sells it, or in the Field Manual to read the record.

Field reference

The longer notes, settlements, and shrines. When you know what to carry, shop the shelves or look it up in the Field Manual.

Route notes

Stick to the marked paths up the mountain and sort your heat resistance before you start climbing, not partway through. The lower canyon is manageable without special gear; the upper slopes are not.

Merchant story

I traded route notes for a proper taste of local spice on my first real visit up the mountain and have been quietly obsessed ever since — half my pantry's flavour comes from what I learned to appreciate on that one trip. Pip refuses to eat anything that spicy and makes sure I know it every single time.

Settlements

  • Goron City

Shrines

  • Mo'a Keet — metal makes a path
  • Sah Dahaj — power of fire
  • Qua Raym — a balanced approach
  • Shae Mo'sah — swinging flames
  • Shora Hah — blue flame
  • Daqa Koh — stalled flight
  • Tah Muhl — passing the flame
  • Gorae Torr — gorae torr's blessing
  • Kayra Mah — greedy hill

DLC shrines

  • Kamia Omuna — moving targets
  • Sharo Lun — blind spots
  • Rinu Honika — block the blaze